In this article we will learn about some of the frequently asked GO programming questions in technical like “godot sprite tiling” Code Answer. When creating scripts and web applications, error handling is an important part. If your code lacks error checking code, your program may look very unprofessional and you may be open to security risks. Error or stack handling on go was simple and easy. An error message with filename, line number and a message describing the error is sent to the browser. This tutorial contains some of the most common error checking methods in GO. Below are some solution about “godot sprite tiling” Code Answer.
godot sprite tiling
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Using A TextureRect
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Create a TextureRect-node
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Assign your image as its texture
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Set expand to true
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Set strech_mode to STRETCH_TILE / 2
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Set rect_size to the dimensions you wish for
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Using A Sprite
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Select your image in the "FileSystem"-Tab
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Switch over to the "Import"-Tab (next to the "Scene"-Tab)
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Set "Repeat" to "Enabled" and click "Reimport" (at the bottom)
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Create a Sprite-node
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Assign your image as its texture
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Set region_enabled to true
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Set region_rect to the dimensions you wish for
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